Stardew Valley 1.3.32 Free Download For Mac
Hey everyone, 1.5.6 is out at present.
It'south a small patch that fixes a few bugs, adds a "quality of life" feature for multi-monitor users, and addresses a few gameplay inconsistencies that have been around for a long time (i.due east. the hoe clay under mature fodder crops de-spawning, and indoor grass dying in winter)
– On multi-monitor setups, the game at present remembers and restores on the last used monitor.
– Potential fix for a random crash that could occur at the end of the nighttime.
– Stock-still a bug that prevented the various farm types' wallpapers and floorings from applying when starting a new game.
– Fixed a bug where pressing ESC to dismiss the level upwardly screen would dismiss the menu without applying the level up, causing information technology to reappear every night.
– Hoed dirt no longer decays under forage items on the farm. This ensures that clay under freshly grown seasonal forage seeds can no longer disappear randomly.
– Grass placed indoors no longer dies when seasons change to Winter.
– Stock-still being unable to harvest Tea Saplings placed on Garden Pots on Ginger Isle.
– Fixed an issue where the Z key would exist unbindable after resetting controls to the default.
– Fixed map screenshots not functioning on Linux.
– Updated Steamworks.NET to 20.0.0.
The update will come to Windows shop version soon too.
Equally ever, thanks for playing Stardew Valley!
-Ape
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Hi everyone,
I wanted to denote that every bit of October 24th, I am now officially the publisher for the Stardew Valley app on iOS. This means that I am responsible for information technology and any questions or comments can be sent direct to me.
You lot may notice that this modify is not reflected in the app store (it yet says Chucklefish is the publisher) but this is only because of technical backend problems with Apple tree'southward app shop. We are working to resolve that.
Update one.5 is still in progress. It has reached an important milestone but there's still work to exist done. I appreciate your patience while that is worked on.
-Ape
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Hey anybody,
Stardew Valley is now available on Game Pass for Xbox & PC!
I'm hoping a lot more than people will be able to play Stardew Valley now. The PC version is compatible with the Steam & GOG versions for multiplayer, so if you have any friends who oasis't played before, this might exist a good opportunity to get them to play with you.
I as well want to requite praise to my teammate Arthur (Mr. Podunkian), who put a ton of time and endeavour into preparing the game for this Game Pass launch. He basically handled the whole thing, and information technology'south all gone off without a hitch.
In other news, the i.5.5 hotfix patch is existence worked on and should come up out shortly, fixing a few issues that were introduced with ane.v.5
If the game isn't launching for yous at all after the i.5.v patch (PC), and y'all're on an older operating organization, delight check out this guide.
-Ape
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Hey everyone,
Stardew Valley ane.five.v but dropped on PC. It's a small-scale update, which doesn't add together new content, only has some important technical changes for modders, some quality of life changes, and some bug fixes:
[Architectural changes]
– Migrated the game from XNA (targeting .Cyberspace Framework 4.5.2) to MonoGame (targeting .Internet 5). This futureproofs the game and allows mods to access more four gigs of RAM.
– Fabricated diverse internal changes for mod authors.
[Quality of life changes]
– Holding the CTRL key in add-on to shift now lets you buy/arts and crafts stacks of 25 items at a fourth dimension.
– When starting a new save, many settings now default to what they were the terminal time you played the game. Some settings like zoom level, gamepad manner, and multiplayer server privacy aren't copied over.
– You can now build or move subcontract buildings onto artifact spots. This destroys the artifact spots.
– You can at present nudge pets out of the mode while edifice/moving a building by clicking on them.
– You can now buy dorsum items accidentally sold in the same shopping session.
– The in-game time is at present shown on the upper-right mitt corner of the screen when playing Journeying of the Prairie King in multiplayer.
– Grass placed using Grass Starter during Winter no longer disappears when the game is reloaded (but information technology still won't grow or spread).
[Localization fixes]
– Stock-still Shane's 6-heart event soft-locking in the Hungarian translation.
– Fixed incorrect backslash characters in various events in the Hungarian localization.
– Fixed typos in the French localization.
– Fixed a typo in Livin' Off The Land that incorrectly states that Super Cucumber can be defenseless in Wintertime.
[Corrective fixes]
– Added commas to the toll brandish on the various building construction menus.
– Adjusted collisions in the Calico Desert to avoid a minor sorting outcome on the tiptop-left edge of the raised cliffside.
– Fixed issue where Sebastian's sprite would shift into an invalid position at 1:00 PM when he'south working on his bike on the farm.
[Full general fixes]
– After completing the Cryptic Annotation quest, afterwards reaching the 100th floor of the Skull Cavern will guarantee a loot chest.
– Fixed an issue where hard mode mines could become permanently enabled.
– The Blacksmith profession now affects Radioactive Bars.
– Garden Pots no longer lose any applied fertilizers when they are harvested from.
– Fixed the explosion radius not existence centered when dislodging floor and certain other types of items.
– When placing a Garden Pot on Ginger Island on a rainy day, information technology will now spawn with its dirt correctly watered.
– Stock-still an consequence where moving a motel with a cellar would cause the stairs to the cellar to warp the players out of bounds for the rest of the play session.
– Stock-still a case where inbound the Farm from the south on horseback and triggering an event could crusade the role player to get stuck in a wall.
– Fixed various invisible tiles preventing sure spots in the Mountain lake from spawning fish activity bubbling.
– Fixed the tile holding the constitute on Elliott's table not being passable from behind.
– Fixed some tiles on the left side of the beach subcontract being unbuildable.
If, for any reason, you want to play on the "legacy" 32-bit version, it'due south still bachelor on Steam (right click Stardew > properties > betas > select "Compatibility" version).
If you are a modder, please check out PathosChild'southward i.5.5 migration guide, which goes into greater depth on some of the changes in this patch.
A 1.five.6 update is also currently underway. We're working direct with PathosChild (creator of SMAPI, a very pop Stardew modding tool) to add together fifty-fifty more modding support to the game, including some long requested "holy grail" changes which should brand some aspects of modding much easier in the futurity. We've given PathosChild source code admission to help us achieve this task.
There may be some new content in 1.5.6, likewise, but information technology's not going to exist anything huge like 1.5.
Also, mobile 1.5 is still underway, more announcements related to that shortly.
-Ape
HOTFIX on 12/3/2021, 3:17PM PST:
– Fixed an result where widescreen and UHD displays would cause the screen to display incorrectly.
– Fixed a crash in the French localization for "It Howls In The Rain."
– GOG: Fixed an upshot where builds were not being optimized for release, causing incompatibilities with mods.
– (64-flake) Potential fix for some gamepad issues on Mac.
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Howdy everyone:
I am very happy to announce that the Stardew Valley board game is about to be back in stock. Nosotros plan to begin taking orders through the Shopify site on Wednesday (November 3rd) starting at 12 noon PST.
There are a few things to mention:
Aircraft in fourth dimension for Christmas may not be possible. Games are being assembled in Michigan and transported to Florida for fulfillment every bit we speak. Our fulfillment company Quartermaster has let us know that these orders should arrive to customers before Christmas, only please be aware that the state of shipping (internationally and domestic) is severely impacted correct now by world events. There may be delays that happen which are out of our control. We'll do everything nosotros tin can to go your copy to you every bit quickly as possible, but we just want to warn you about this earlier you purchase. We cannot predict how long the game will take to reach you, and information technology may non arrive earlier Christmas.
Distribution outside the US. We did some investigation into how to brand the game bachelor outside of the Usa. Unfortunately selling and shipping directly is but as well complicated at this time (mainly due to the complexities of sales taxes). Nonetheless, this fourth dimension effectually we are working with some distributors in Canada , Australia , New Zealand , the Great britain and Eu . Copies of Stardew Valley will be bachelor in some local stores in those regions. It's not possible for us to go along track of which stores specifically, so the best way is to contact your local store and ask if they are carrying copies.
Improvements to the game. We spent time after the original launch to gather feedback and make some improvements. For case, many people felt that the Mines were too hard. After looking more than closely, we figured that a number of the Mine Map cards could result in frustrating results frequently, so these were adjusted. The difficulty is not much affected, merely the chance of getting nothing for your efforts is greatly reduced.
As well, nosotros added an additional component tray to make storage easier and to decrease the fourth dimension information technology takes to set up and put away the game.
The rules and cards have many small adjustments to analyze questions that came up, but pretty much all the rules stayed the same. The simply rule change we added was to make it so the museum grants a Heart as a advantage for donating to it, a minor change that is represented in the rules and on the board.
Please note: Due to a supply shortage issue, some "Angling Bags" will be black instead of blue.
-ConcernedApe & Cole
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Hey everyone,
I know you lot've all been waiting a while for the 1.5 update for Stardew Valley on mobile. While it is underway, it may be a while off nevertheless. The main reason for this is that I had to become someone new to port the 1.5 update to mobile versions of the game, which has acquired the mobile update to accept much longer than it originally would have. Finding someone new to practice the port took some time, simply it was necessary.
I appreciate your trust and patience, and desire to assure you lot that I'm doing everything inside my power to get the i.5 update out to you all as soon as possible.
-Ape
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As many of yous know, for the by couple of weeks there has been an result with multiplayer on Mac. The issue was not a bug in Stardew Valley's code (at that place hasn't been a Stardew Valley update since early this twelvemonth, then nothing could have inverse), but instead was an "authentication" upshot having to do with the PC platforms (Steam & GOG). This happened considering of a foreign and very specific issue with a recent software update on i of those platforms. Fortunately, we were in communication with them right away, and with their assistance, we've discovered a fashion to resolve the upshot. If you notice an update on Steam, that'due south what it is. Pitiful for any inconvenience this has caused.
As e'er, thanks for playing Stardew Valley.
-Ape
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Hello everyone,
It has come to my attending that streamers on Twitch and Youtube and elsewhere are uncertain about what content they are allowed to monetize when it comes to streaming Stardew Valley.
My thoughts are very simple: You can feel free to play Stardew Valley on your streams and videos and too to monetize those streams and videos. That pretty much sums information technology up.
I desire Stardew Valley to bring people together. I don't want anyone to exist anxious about playing and sharing footage of the game. Apply your best sentence and have fun.
Cheers a agglomeration for playing and supporting Stardew Valley.
– Ape
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Playstation players,
You may take noticed a new update for Stardew Valley. It's very a small update that fixes some bugs (ane.v.iv.ii):
– Fixed crashes in map transitions.
– Fixed crashes playing online with larger farms.
– Fixed memory leak from screenshot feature.
– Stock-still graphics retention leak in dissever screen.
– Fixed crash in bobber bar when fishing.
– Stock-still crash in journal for some quests.
– Fixed a multiplayer crash during disconnection.
– Fixed crash in Skull Cave.
This patch will also come to other consoles soon. Thanks for playing Stardew Valley
-Ape
Comments »
Today I'k very excited to announce something special: today we release the official Stardew Valley Lath Game! This is the very commencement trade project where I'm interim as publisher from start to finish.
For more than than 2 and a one-half years I've been working together with board game designer Cole Medeiros to make a board game that captures the essence of Stardew Valley. It has pretty much everything from the video game: villagers, crops, animals, fishing, foraging, mining and more. Nosotros worked hard to make a board game we recall is really fun to play and to look at. I hope y'all enjoy it!
About the Game
Stardew Valley: The Lath Game is for 1 to 4 players, ages 13 and upwardly. To play through a full yr in the game (which is the standard experience) it takes near 45 minutes per histrion. This tin be adjusted if you desire a shorter game. The game has a lot to it but there are rules to make information technology easier or harder depending on your preferences. Just like the video game, nosotros want you to be able to make this your own.
Players work together to protect the Valley. If they succeed, it means that the Valley is brought back to life, and Joja Corporation is driven from town. The manner you lot practise this is by completing Grandfather's Goals and restoring the Customs Center. Your goals for each game are randomized, which adds to the game'southward replayability.
Time is tracked using the Flavor Deck. Each round a Season card is fatigued. This tracks the weeks of the year, revealing weather and different kinds of events. Players talk over their plans for the circular and place their pawn in the function of the Valley they want to focus on. Mayhap they desire to visit the Mine or fish at the Beach, or maybe they spend their time watering crops or tending animals. It's up to the group to attempt and work together to coordinate their actions, just ultimately each player chooses what they want to do.
Equally y'all play, you'll advance your starting tool, proceeds new profession skills, detect items and get together resource. Making friends will unlock unique gifts and reveal the Community Center Bundles. Completing the goals may at first seem very hard, but every bit your abilities grow your subcontract will become more and more capable. Don't give up!
Complexity
I want to exist really clear with everyone that this game was designed to accept some depth and complexity. Information technology's easy to play once you learn the rules, only it'southward non a brusk, casual game. Please check out the rulebook to make sure it's a good fit for yous and those you lot like to play board games with!
Some Useful Information
We're setting up a section in the forum for chat and questions specific to the board game. Please post questions there and nosotros'll exercise our best to reply them.
Videos that walk through setting up the game and how to play will be posted here soon.
Delight visit https://shop.stardewvalley.net for more information, or to buy a copy of the game.
-Ape
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DOWNLOAD HERE
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